|
|
| |
|
|
-
#break
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
#case
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
#debug
-
2.2.2.7.1 Text Message Streams
-
#declare
-
2.2.2.2.1 Declaring identifiers
-
#default
-
2.2.2.4 The #default Directive
-
#else
-
2.2.2.6.1 The #if...#else...#end Directives
-
#end
-
2.2.2.6.1 The #if...#else...#end Directives
-
#error
-
2.2.2.7.1 Text Message Streams
-
#fclose
-
2.2.2.3.2 The #fclose Directive
-
#fopen
-
2.2.2.3.1 The #fopen Directive
-
#if
-
2.2.2.6.1 The #if...#else...#end Directives
-
#ifdef
-
2.2.2.6.2 The #ifdef and #ifndef Directives
-
#ifndef
-
2.2.2.6.2 The #ifdef and #ifndef Directives
-
#include
-
2.2.2.1 Include Files and the #include Directive
-
#local
-
2.2.2.2 The #declare and #local Directives
-
#macro
-
2.2.2.8 User Defined Macros
-
#range
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
#read
-
2.2.2.3.3 The #read Directive
-
#render
-
2.2.2.7.1 Text Message Streams
-
#statistics
-
2.2.2.7.1 Text Message Streams
-
#switch
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
#undef
-
2.2.2.2.4 Destroying Identifiers with #undef
-
#version
-
2.2.2.5 The #version Directive
-
#warning
-
2.2.2.7.1 Text Message Streams
-
#while
-
2.2.2.6.4 The #while...#end Directive
-
#write
-
2.2.2.3.4 The #write Directive
-
+a
-
2.1.2.8.4 Anti-Aliasing Options
-
+am
-
2.1.2.8.4 Anti-Aliasing Options
-
+b
-
2.1.2.4.3 Output File Buffer
-
+c
-
2.1.2.2.4 Resuming Options
-
+d
-
2.1.2.3.1 Display Hardware Settings
-
+ec
-
2.1.2.2.2 Partial Output Options
-
+ef
-
2.1.2.1.3 Subsets of Animation Frames
-
+ep
-
2.1.2.3.4 Mosaic Preview
-
+er
-
2.1.2.2.2 Partial Output Options
-
+f
-
2.1.2.4.1 Output File Type
-
+fc
-
2.1.2.4.1 Output File Type
-
+fn
-
2.1.2.4.1 Output File Type
-
+fp
-
2.1.2.4.1 Output File Type
-
+fs
-
2.1.2.4.1 Output File Type
-
+ft
-
2.1.2.4.1 Output File Type
-
+ga
-
2.1.2.7.2 Console Text Output
-
+gd
-
2.1.2.7.2 Console Text Output
-
+gf
-
2.1.2.7.2 Console Text Output
-
+gi
-
2.1.2.2.4 Resuming Options
-
+gr
-
2.1.2.7.2 Console Text Output
-
+gs
-
2.1.2.7.2 Console Text Output
-
+gw
-
2.1.2.7.2 Console Text Output
-
+h
-
2.1.2.2.1 Height and Width of Output
-
+hi
-
2.1.2.5.3 Include File Name
-
+hn
-
2.1.2.4.6 File Name
-
+hs
-
2.1.2.4.7 Grid Size
-
+ht
-
2.1.2.4.5 File Type
-
+htc
-
2.1.2.4.5 File Type
-
+htn
-
2.1.2.4.5 File Type
-
+htp
-
2.1.2.4.5 File Type
-
+hts
-
2.1.2.4.5 File Type
-
+htt
-
2.1.2.4.5 File Type
-
+htx
-
2.1.2.4.5 File Type
-
+i
-
2.1.2.5.2 Input File Name
-
+j
-
2.1.2.8.4 Anti-Aliasing Options
-
+k
-
2.1.2.1.1 External Animation Loop
-
+kc
-
2.1.2.1.4 Cyclic Animation
-
+kff
-
2.1.2.1.2 Internal Animation Loop
-
+kfi
-
2.1.2.1.2 Internal Animation Loop
-
+ki
-
2.1.2.1.2 Internal Animation Loop
-
+l
-
2.1.2.5.4 Library Paths
-
+mb
-
2.1.2.8.2 Automatic Bounding Control
-
+mv
-
2.1.2.5.5 Language Version
-
+o
-
2.1.2.4.2 Output File Name
-
+p
-
2.1.2.3.3 Display Related Settings
-
+q
-
2.1.2.8.1 Quality Settings
-
+r
-
2.1.2.8.4 Anti-Aliasing Options
-
+sc
-
2.1.2.2.2 Partial Output Options
-
+sf
-
2.1.2.1.3 Subsets of Animation Frames
-
+sp
-
2.1.2.3.4 Mosaic Preview
-
+sr
-
2.1.2.2.2 Partial Output Options
-
+su
-
2.1.2.8.3 Removing User Bounding
-
+ua
-
2.1.2.4.1 Output File Type
-
+ud
-
2.1.2.3.3 Display Related Settings
-
+uf
-
2.1.2.1.5 Field Rendering
-
+ul
-
2.1.2.8.2 Automatic Bounding Control
-
+uo
-
2.1.2.1.5 Field Rendering
-
+ur
-
2.1.2.8.3 Removing User Bounding
-
+uv
-
2.1.2.8.2 Automatic Bounding Control
-
+v
-
2.1.2.3.3 Display Related Settings
-
+w
-
2.1.2.2.1 Height and Width of Output
-
+wl
-
2.1.2.7.4 Warning Level
-
+x
-
2.1.2.2.3 Interrupting Options
-
-a
-
2.1.2.8.4 Anti-Aliasing Options
-
-b
-
2.1.2.4.3 Output File Buffer
-
-c
-
2.1.2.2.4 Resuming Options
-
-d
-
2.1.2.3.1 Display Hardware Settings
-
-f
-
2.1.2.4.1 Output File Type
-
-ga
-
2.1.2.7.2 Console Text Output
-
-gd
-
2.1.2.7.2 Console Text Output
-
-gf
-
2.1.2.7.2 Console Text Output
-
-gr
-
2.1.2.7.2 Console Text Output
-
-gs
-
2.1.2.7.2 Console Text Output
-
-gw
-
2.1.2.7.2 Console Text Output
-
-h
-
2.1.2.7.5 Help Screen Switches
-
-j
-
2.1.2.8.4 Anti-Aliasing Options
-
-kc
-
2.1.2.1.4 Cyclic Animation
-
-mb
-
2.1.2.8.2 Automatic Bounding Control
-
-p
-
2.1.2.3.3 Display Related Settings
-
-su
-
2.1.2.8.3 Removing User Bounding
-
-ua
-
2.1.2.4.1 Output File Type
-
-ud
-
2.1.2.3.3 Display Related Settings
-
-uf
-
2.1.2.1.5 Field Rendering
-
-ul
-
2.1.2.8.2 Automatic Bounding Control
-
-uo
-
2.1.2.1.5 Field Rendering
-
-ur
-
2.1.2.8.3 Removing User Bounding
-
-uv
-
2.1.2.8.2 Automatic Bounding Control
-
-v
-
2.1.2.3.3 Display Related Settings
-
-x
-
2.1.2.2.3 Interrupting Options
-
aa_level
-
2.6.2.2 Sampling Parameters & Methods
-
aa_threshold
-
2.6.2.2 Sampling Parameters & Methods
-
abs
-
2.2.1.3.4 Functions
-
absorption
-
2.6.2.1.3 Scattering
-
accuracy
-
2.4.4 Isosurface Object
-
acos
-
2.2.1.3.4 Functions
-
acosd
-
2.7.9.1 Float functions and macros
-
acosh
-
2.2.1.3.4 Functions
-
adaptive
-
2.4.7.5 Area Lights
-
adc_bailout
-
2.3.3.1 ADC_Bailout
-
Adding New Resolutions
-
3.3.2 Adding New Resolutions
-
adj_range
-
2.7.9.1 Float functions and macros
-
adj_range2
-
2.7.9.1 Float functions and macros
-
agate
-
2.5.11.1 Agate
-
agate_turb
-
2.5.12 Pattern Modifiers
-
Align_Object
-
2.7.12.1 shapes.inc
-
Align_Trans
-
2.7.18 transforms.inc
-
all
-
2.5.1.5.2 The Filter and Transmit Bitmap Modifiers
-
All_Console
-
All_File
-
all_intersections
-
2.4.4 Isosurface Object
-
alpha
-
2.5.1.5.2 The Filter and Transmit Bitmap Modifiers
-
altitude
-
2.5.11.30 Slope
-
always_sample
-
2.3.4.2.2 always_sample
-
Ambient
-
2.5.3 Finish
-
ambient_light
-
2.3.3.2 Ambient_Light
-
angle
-
2.3.1.1.3 Angles
-
Animation
-
Antialias
-
Antialias_Depth
-
Antialias_Threshold
-
aperture
-
2.3.1.3 Focal Blur
-
append
-
2.2.2.3.1 The #fopen Directive
-
arc_angle
-
2.3.2.5 Rainbow
-
Area Light Source
-
area_light
-
2.4.7.5 Area Lights
-
Array
-
2.2.1.8 Array Identifiers
-
arrays
-
asc
-
2.2.1.3.4 Functions
-
ascii
-
2.3.3.6 Charset
-
asin
-
2.2.1.3.4 Functions
-
asind
-
2.7.9.1 Float functions and macros
-
asinh
-
2.2.1.3.4 Functions
-
assumed_gamma
-
2.3.3.3 Assumed_Gamma
-
atan
-
2.4.1.6 Julia Fractal
-
atan2
-
2.2.1.3.4 Functions
-
atan2d
-
2.7.9.1 Float functions and macros
-
atanh
-
2.2.1.3.4 Functions
-
atmosphere
-
2.6.2 Media
-
Atmospheric Effects
-
auto-reload
-
3.5.5.12 Auto-Reload
-
autostop
-
2.6.3.2.1 Photon Global Settings
-
average
-
2.5.11.2 Average
-
Axial_Scale_Trans
-
2.7.18 transforms.inc
-
Axis_Rotate_Trans
-
2.7.18 transforms.inc
-
b_spline
-
2.4.1.10 Sphere Sweep
-
Background
-
2.3.2.2 Background
-
benchmark
-
Bevelled_Text
-
2.7.12.1 shapes.inc
-
bezier
-
2.4.2.1 Bicubic Patch
-
Bezier Patch
-
2.4.2.1 Bicubic Patch
-
bezier_spline
-
2.4.1.7 Lathe
-
bicubic_patch
-
2.4.2.1 Bicubic Patch
-
Bits_Per_Color
-
black spots
-
1.4.2.5 Why are there strange dark pixels or noise on my CSG object?
-
black_hole
-
2.5.12.6.1 Black Hole Warp
-
blob
-
2.4.1.1 Blob
-
Blob Constructs
-
Blobs
-
2.4.1.1 Blob
-
blue
-
2.2.1.5.2 Color Keywords
-
Blur
-
2.3.1.3 Focal Blur
-
blur_samples
-
2.3.1.3 Focal Blur
-
BMP files
-
3.1.5.1 SYS File Type
-
BMP output
-
2.1.2.4.1 Output File Type
-
boolean
-
2.2.1.3.5 Built-in Constants
-
bounded_by
-
2.4.9.2 Bounded_By
-
Bounding
-
Bounding_Threshold
-
box
-
2.4.1.2 Box
-
boxed
-
2.5.11.3 Boxed
-
bozo
-
2.5.11.4 Bozo
-
break
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
brick
-
2.5.11.5 Brick
-
brick_size
-
2.5.12 Pattern Modifiers
-
brightness
-
2.3.4.2.3 brightness
-
brilliance
-
2.5.3.2.2 Brilliance
-
Buffer_Output
-
2.1.2.4.3 Output File Buffer
-
Buffer_Size
-
2.1.2.4.3 Output File Buffer
-
Bug Reports
-
3.6 Bug Reports
in
Windows specific
-
5.7 Bug Reports
in
Unix specific
-
bump_map
-
2.5.2.3 Bump Maps
-
bump_size
-
2.5.2.3.2 Bump_Size
-
Bumpiness
-
bumps
-
2.5.11.6 Bumps
-
Camera
-
2.3.1 Camera
-
case
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
caustics
-
2.6.1.7 Simulated Caustics
-
ceil
-
2.2.1.3.4 Functions
-
cells
-
2.5.11.7 Cells
-
Center_Object
-
2.7.12.1 shapes.inc
-
Center_Trans
-
2.7.18 transforms.inc
-
charset
-
checker
-
2.5.11.8 Checker
-
checking for new versions
-
3.5.8.8 Check For New Versions
-
chr
-
2.2.1.7.3 String Functions
-
CHSL2RGB
-
2.7.3.2 Color macros
-
CHSV2RGB
-
2.7.3.2 Color macros
-
Circle_Text
-
2.7.12.1 shapes.inc
-
circular
-
2.4.7.5 Area Lights
-
citations
-
1.5.2 Citing POV-Ray in Academic Publications
-
clamp
-
2.7.9.1 Float functions and macros
-
Clear Queue
-
3.5.7.7 Clear Queue
-
clip
-
2.7.9.1 Float functions and macros
-
clipped_by
-
2.4.9.1 Clipped_By
-
Clock
-
2.2.1.3.6 Built-in Variables
-
clock_delta
-
2.2.1.3.6 Built-in Variables
-
clock_on
-
2.2.1.3.6 Built-in Variables
-
Close File
-
3.5.1.3 Close
-
Clouds
-
CodeList
-
3.2.6.5 Keyword Expansion and CodeList
-
collect
-
2.6.3.2.2 Shooting Photons at an Object
-
Color
-
2.2.1.5 Specifying Colors
-
Color List Pigments
-
Color Maps
-
1.2.5.3 Creating Color Patterns
-
Color Patterns
-
color_map
-
2.5.1.3 Color Maps
-
colors
-
colour
-
2.2.1.5 Specifying Colors
-
colour_map
-
2.5.1.3 Color Maps
-
Command-Line
-
Command-line dialog
-
3.5.7.1 Edit Settings/Render
-
Command-line Options
-
1.2.8 Setting POV-Ray Options
-
comment
-
2.2.1.2 Comments
-
component
-
2.4.1.1 Blob
-
composite
-
2.4.6.2 Union
-
concat
-
2.2.1.7.3 String Functions
-
conditional directives
-
cone
-
2.4.1.3 Cone
-
confidence
-
2.3.1.3 Focal Blur
-
conic_sweep
-
2.4.1.8 Prism
-
Connect_Spheres
-
2.7.12.1 shapes.inc
-
conserve_energy
-
2.5.3.5 Conserve Energy for Reflection
-
constant fog
-
2.3.2.3 Fog
-
Constructive Solid Geometry
-
1.2.3 CSG Objects
-
contained_by
-
2.4.4 Isosurface Object
-
contents
-
Context Menus
-
3.5.10 Context Menus
-
Continue_Trace
-
control0
-
2.5.12 Pattern Modifiers
-
control1
-
2.5.12 Pattern Modifiers
-
Convert_Color
-
2.7.3.2 Color macros
-
Coordinate System
-
coords
-
2.5.11.13 Facets
-
cos
-
2.2.1.3.4 Functions
-
cosd
-
2.7.9.1 Float functions and macros
-
cosh
-
2.2.1.3.4 Functions
-
count
-
2.3.4.2.4 count
-
crackle
-
2.5.11.9 Crackle Patterns
-
crand
-
2.5.3.2.3 Crand Graininess
-
Create_Ini
-
CRGB2HSL
-
2.7.3.2 Color macros
-
CRGB2HSV
-
2.7.3.2 Color macros
-
CRGBStr
-
2.7.16 strings.inc
-
Cross Section Type
-
2.7.7.1 Common Parameters
-
CSG
-
2.4.6 Constructive Solid Geometry
-
cube
-
2.4.1.6 Julia Fractal
-
cubic
-
2.4.3.2 Poly, Cubic and Quartic
-
cubic_spline
-
2.4.1.7 Lathe
-
cubic_wave
-
2.5.12 Pattern Modifiers
-
cutaway_textures
-
2.5.10 Cutaway Textures
-
Cyclic_Animation
-
2.1.2.1.4 Cyclic Animation
-
cylinder
-
2.4.1.4 Cylinder
-
cylindrical
-
2.5.11.10 Cylindrical
-
Cylindrical Light Source
-
debug
-
2.2.2.7.1 Text Message Streams
-
Debug_Console
-
Debug_File
-
Declare
-
2.2.2.2.1 Declaring identifiers
-
Declaring
-
default
-
2.2.2.4 The #default Directive
-
Default Output Directory
-
2.1.2.4.2 Output File Name
-
default texture
-
Default values
-
defined
-
2.2.1.3.4 Functions
-
degrees
-
2.2.1.3.4 Functions
-
demonstration
-
Demonstration render
-
3.2.1 The Demo
-
density
-
density_file
-
2.5.11.11 Density_File
-
density_map
-
2.6.2.3.3 Density Maps and Density Lists
-
dents
-
2.5.11.12 Dents
-
Depth of field
-
2.3.1.3 Focal Blur
-
df3
-
2.5.11.11 Density_File
-
Difference
-
2.4.6.4 Difference
-
diffuse
-
dimension_size
-
2.2.1.3.4 Functions
-
dimensions
-
2.2.1.3.4 Functions
-
direction
-
2.3.1.1.4 The Direction Vector
-
Directives
-
#language, #declare vs. #local
-
2.2.2.2.2 #declare vs. #local
-
language
-
2.2.2 Language Directives
-
language, #banner
-
2.2.2.7.1 Text Message Streams
-
language, #break
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
language, #case
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
language, #debug
-
2.2.2.7.1 Text Message Streams
-
language, #declare
-
2.2.2.2 The #declare and #local Directives
-
language, #default
-
2.2.2.4 The #default Directive
-
language, #else
-
2.2.2.6.1 The #if...#else...#end Directives
-
language, #end
-
2.2.2.6.1 The #if...#else...#end Directives
-
2.2.2.6.4 The #while...#end Directive
-
language, #error
-
2.2.2.7.1 Text Message Streams
-
language, #fclose
-
2.2.2.3.2 The #fclose Directive
-
language, #fopen
-
2.2.2.3.1 The #fopen Directive
-
language, #if
-
2.2.2.6.1 The #if...#else...#end Directives
-
language, #ifdef
-
2.2.2.6.2 The #ifdef and #ifndef Directives
-
language, #ifndef
-
2.2.2.6.2 The #ifdef and #ifndef Directives
-
language, #include
-
2.2.2.1 Include Files and the #include Directive
-
language, #local
-
2.2.2.2 The #declare and #local Directives
-
language, #macro
-
2.2.2.8 User Defined Macros
-
2.2.2.8.1 The #macro Directive
-
language, #range
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
language, #read
-
2.2.2.3.3 The #read Directive
-
language, #render
-
2.2.2.7.1 Text Message Streams
-
language, #statistics
-
2.2.2.7.1 Text Message Streams
-
language, #status
-
2.2.2.7.1 Text Message Streams
-
language, #switch
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
language, #undef
-
2.2.2.2.4 Destroying Identifiers with #undef
-
language, #version
-
2.2.2.5 The #version Directive
-
language, #warning
-
2.2.2.7.1 Text Message Streams
-
language, #while
-
2.2.2.6.4 The #while...#end Directive
-
language, #write
-
2.2.2.3.4 The #write Directive
-
language, conditional
-
2.2.2.6 Conditional Directives
-
language, default texture
-
2.2.2.4 The #default Directive
-
language, file I/O
-
2.2.2.3 File I/O Directives
-
language, identifiers
-
2.2.2.2.1 Declaring identifiers
-
language, identifiers, destroying
-
2.2.2.2.4 Destroying Identifiers with #undef
-
language, user messages
-
2.2.2.7 User Message Directives
-
name collisions
-
2.2.2.2.3 Identifier Name Collisions
-
Directory
-
disc
-
2.4.2.2 Disc
-
dispersion
-
2.6.1.5 Dispersion
-
dispersion_samples
-
2.6.1.5 Dispersion
-
Display
-
Display_Gamma
-
2.1.2.3.1 Display Hardware Settings
-
dist_exp
-
2.5.12.6.5 Mapping using warps
-
distance
-
2.3.2.3 Fog
-
div
-
2.2.1.3.4 Functions
-
Divergence
-
2.7.9.3 Vector Analysis
-
double_illuminate
-
2.4.9.8 Double_Illuminate
-
drag and drop
-
3.2.3 Dragging and Dropping Files
-
Draw_Vistas
-
dropping files
-
3.2.3 Dragging and Dropping Files
-
dynamic max_gradient
-
2.4.4 Isosurface Object
-
eccentricity
-
2.6.2.1.3 Scattering
-
Edit Menu
-
3.5.2 Edit Menu
-
Editor
-
3.2.6 Using the Internal Editor
-
Editor Menu
-
3.5.5 Editor Menu
-
Editor Window
-
3.4.6 The Editor Window
-
else
-
2.2.2.6.1 The #if...#else...#end Directives
-
emission
-
2.6.2.1.2 Emission
-
end
-
2.2.2.6.1 The #if...#else...#end Directives
-
End_Column
-
End_Row
-
2.1.2.2.2 Partial Output Options
-
Environment variables
-
error
-
2.2.2.7.1 Text Message Streams
-
error_bound
-
2.3.4.2.11 nearest_count
-
eval_pigment
-
2.7.7.3 Pre defined functions
-
evaluate
-
2.4.4 Isosurface Object
-
even
-
2.7.9.1 Float functions and macros
-
exp
-
2.2.1.3.4 Functions
-
expand_thresholds
-
2.6.3.5.2 Adaptive Search Radius
-
exponent
-
2.5.3.4 Specular Reflection
-
Expressions
-
Extents
-
2.7.12.1 shapes.inc
-
exterior
-
2.5.11.14 Fractal Patterns
-
extinction
-
2.6.2.1.3 Scattering
-
f_algbr_cyl1
-
2.7.7.2 Internal Functions
-
f_algbr_cyl2
-
2.7.7.2 Internal Functions
-
f_algbr_cyl3
-
2.7.7.2 Internal Functions
-
f_algbr_cyl4
-
2.7.7.2 Internal Functions
-
f_bicorn
-
2.7.7.2 Internal Functions
-
f_bifolia
-
2.7.7.2 Internal Functions
-
f_blob
-
2.7.7.2 Internal Functions
-
f_blob2
-
2.7.7.2 Internal Functions
-
f_boy_surface
-
2.7.7.2 Internal Functions
-
f_comma
-
2.7.7.2 Internal Functions
-
f_cross_ellipsoids
-
2.7.7.2 Internal Functions
-
f_crossed_trough
-
2.7.7.2 Internal Functions
-
f_cubic_saddle
-
2.7.7.2 Internal Functions
-
f_cushion
-
2.7.7.2 Internal Functions
-
f_devils_curve
-
2.7.7.2 Internal Functions
-
f_devils_curve_2d
-
2.7.7.2 Internal Functions
-
f_dupin_cyclid
-
2.7.7.2 Internal Functions
-
f_ellipsoid
-
2.7.7.2 Internal Functions
-
f_enneper
-
2.7.7.2 Internal Functions
-
f_flange_cover
-
2.7.7.2 Internal Functions
-
f_folium_surface
-
2.7.7.2 Internal Functions
-
f_folium_surface_2d
-
2.7.7.2 Internal Functions
-
f_glob
-
2.7.7.2 Internal Functions
-
f_heart
-
2.7.7.2 Internal Functions
-
f_helical_torus
-
2.7.7.2 Internal Functions
-
f_helix1
-
2.7.7.2 Internal Functions
-
f_helix2
-
2.7.7.2 Internal Functions
-
f_hetero_mf
-
2.7.7.2 Internal Functions
-
f_hex_x
-
2.7.7.2 Internal Functions
-
f_hex_y
-
2.7.7.2 Internal Functions
-
f_hunt_surface
-
2.7.7.2 Internal Functions
-
f_hyperbolic_torus
-
2.7.7.2 Internal Functions
-
f_isect_ellipsoids
-
2.7.7.2 Internal Functions
-
f_kampyle_of_eudoxus
-
2.7.7.2 Internal Functions
-
f_kampyle_of_eudoxus_2d
-
2.7.7.2 Internal Functions
-
f_klein_bottle
-
2.7.7.2 Internal Functions
-
f_kummer_surface_v1
-
2.7.7.2 Internal Functions
-
f_kummer_surface_v2
-
2.7.7.2 Internal Functions
-
f_lemniscate_of_gerono
-
2.7.7.2 Internal Functions
-
f_lemniscate_of_gerono_2d
-
2.7.7.2 Internal Functions
-
f_mesh1
-
2.7.7.2 Internal Functions
-
f_mitre
-
2.7.7.2 Internal Functions
-
f_nodal_cubic
-
2.7.7.2 Internal Functions
-
f_noise3d
-
2.7.7.2 Internal Functions
-
f_noise_generator
-
2.7.7.2 Internal Functions
-
f_odd
-
2.7.7.2 Internal Functions
-
f_ovals_of_cassini
-
2.7.7.2 Internal Functions
-
f_parabolic_torus
-
2.7.7.2 Internal Functions
-
f_paraboloid
-
2.7.7.2 Internal Functions
-
f_ph
-
2.7.7.2 Internal Functions
-
f_pillow
-
2.7.7.2 Internal Functions
-
f_piriform
-
2.7.7.2 Internal Functions
-
f_piriform_2d
-
2.7.7.2 Internal Functions
-
f_poly4
-
2.7.7.2 Internal Functions
-
f_polytubes
-
2.7.7.2 Internal Functions
-
f_quantum
-
2.7.7.2 Internal Functions
-
f_quartic_cylinder
-
2.7.7.2 Internal Functions
-
f_quartic_paraboloid
-
2.7.7.2 Internal Functions
-
f_quartic_saddle
-
2.7.7.2 Internal Functions
-
f_r
-
2.7.7.2 Internal Functions
-
f_ridge
-
2.7.7.2 Internal Functions
-
f_ridged_mf
-
2.7.7.2 Internal Functions
-
f_rounded_box
-
2.7.7.2 Internal Functions
-
f_scallop_wave
-
2.7.7.3 Pre defined functions
-
f_sine_wave
-
2.7.7.3 Pre defined functions
-
f_snoise3d
-
2.7.7.3 Pre defined functions
-
f_sphere
-
2.7.7.2 Internal Functions
-
f_spikes
-
2.7.7.2 Internal Functions
-
f_spikes_2d
-
2.7.7.2 Internal Functions
-
f_spiral
-
2.7.7.2 Internal Functions
-
f_sqr
-
2.7.9.1 Float functions and macros
-
f_steiners_roman
-
2.7.7.2 Internal Functions
-
f_strophoid
-
2.7.7.2 Internal Functions
-
f_strophoid_2d
-
2.7.7.2 Internal Functions
-
f_superellipsoid
-
2.7.7.2 Internal Functions
-
f_th
-
2.7.7.2 Internal Functions
-
f_torus
-
2.7.7.2 Internal Functions
-
f_torus2
-
2.7.7.2 Internal Functions
-
f_torus_gumdrop
-
2.7.7.2 Internal Functions
-
f_umbrella
-
2.7.7.2 Internal Functions
-
f_witch_of_agnesi
-
2.7.7.2 Internal Functions
-
f_witch_of_agnesi_2d
-
2.7.7.2 Internal Functions
-
face_indices
-
2.4.2.4 Mesh2
-
facets
-
2.5.11.13 Facets
-
fade_color
-
2.6.1.6 Attenuation
-
fade_colour
-
2.6.1.6 Attenuation
-
fade_distance
-
2.4.7.9 Light Fading
-
fade_power
-
2.4.7.9 Light Fading
-
Fading Light
-
1.2.4.6.3 Using Light Fading
-
falloff
-
2.4.7.2 Spotlights
-
falloff_angle
-
2.3.2.5 Rainbow
-
false
-
2.2.1.3.5 Built-in Constants
-
FAQ
-
1.4 Questions and Tips
-
Fatal_Console
-
Fatal_Error_Command
-
Fatal_Error_Return
-
2.1.2.6.3 Shell Command Return Actions
-
Fatal_File
-
fclose
-
2.2.2.3.2 The #fclose Directive
-
Field_Render
-
2.1.2.1.5 Field Rendering
-
file i/o
-
file inclusion
-
File Menu
-
3.5.1 File Menu
-
File Queue
-
3.5.7.6 File Queue
-
file_exists
-
2.2.1.3.4 Functions
-
filter
-
2.2.1.5 Specifying Colors
-
final_clock
-
2.2.1.3.6 Built-in Variables
-
final_frame
-
2.2.1.3.6 Built-in Variables
-
Finding include files
-
2.1.2.5.4 Library Paths
-
finish
-
2.5.3 Finish
-
fisheye
-
2.3.1.2.3 Fisheye projection
-
flatness
-
2.4.2.1 Bicubic Patch
-
flip
-
2.5.12.6.2 Repeat Warp
-
Float
-
float expressions
-
floats
-
floor
-
2.2.1.3.4 Functions
-
fn_Divergence
-
2.7.9.3 Vector Analysis
-
fn_Gradient
-
2.7.9.3 Vector Analysis
-
fn_Gradient_Directional
-
2.7.9.3 Vector Analysis
-
Focal Blur
-
focal_point
-
2.3.1.3 Focal Blur
-
focus
-
1.2.6.1 Using Focal Blur
-
Fog
-
2.3.2.3 Fog
-
fog_alt
-
2.3.2.3 Fog
-
fog_offset
-
2.3.2.3 Fog
-
fog_type
-
2.3.2.3 Fog
-
fopen
-
2.2.2.3.1 The #fopen Directive
-
form
-
2.5.11.9 Crackle Patterns
-
fractal
-
2.4.1.6 Julia Fractal
-
Fractal Object
-
2.4.1.6 Julia Fractal
-
frame_number
-
2.2.1.3.6 Built-in Variables
-
frequency
-
2.5.12 Pattern Modifiers
-
fresnel
-
2.5.3.4 Specular Reflection
-
function
-
2.2.1.6 User-Defined Functions
-
function image
-
Functions
-
2.2.1.6 User-Defined Functions
-
gamma
-
gather
-
2.6.3.2.1 Photon Global Settings
-
GetStats
-
2.7.9.1 Float functions and macros
-
gif
-
2.5.1.5.1 Specifying an Image Map
-
global settings
-
global_lights
-
2.4.8 Light Groups
-
global_settings
-
2.3.3 Global Settings
-
gradient
-
2.5.11.17 Gradient
-
Gradient_Directional
-
2.7.9.3 Vector Analysis
-
Gradient_Length
-
2.7.9.3 Vector Analysis
-
granite
-
2.5.11.18 Granite
-
gray
-
2.2.1.5.4 Color Operators
-
gray_threshold
-
2.3.4.2.6 gray_threshold
-
green
-
2.2.1.5.2 Color Keywords
-
Ground Fog
-
2.3.2.3 Fog
-
GUI Extensions Menu
-
3.5.9.5 GUI Extensions Menu
-
halo
-
2.5.4 Halo
-
Height
-
height_field
-
2.4.1.5 Height Field
-
Help On This Menu
-
3.5.8.10.6 Hide New User Help
-
Hex_Tiles_Ptrn
-
2.7.17.7 Texture and pattern macros
-
hexagon
-
2.5.11.19 Hexagon
-
HF_Cylinder
-
2.7.12.1.1 The HF Macros
-
hf_gray_16
-
2.3.3.4 HF_Gray_16
-
HF_Sphere
-
2.7.12.1.1 The HF Macros
-
HF_Square
-
2.7.12.1.1 The HF Macros
-
HF_Torus
-
2.7.12.1.1 The HF Macros
-
hierarchy
-
2.4.1.1 Blob
-
Highlights
-
1.3.4.3.2 Using Surface Highlights
-
Histogram
-
2.7.9.1 Float functions and macros
-
Histogram_Grid_Size
-
Histogram_Name
-
Histogram_Type
-
hollow
-
2.4.9.5 Hollow
-
Hollow Objects
-
hypercomplex
-
2.4.1.6 Julia Fractal
-
I/O Restrictions
-
3.2.7 I/O Restrictions
in
Windows specific
-
5.4 I/O Restrictions
in
Unix specific
-
identifier
-
2.2.1.1 Identifiers and Keywords
-
Identifiers
-
2.2.1.1 Identifiers and Keywords
-
if
-
2.2.2.6.1 The #if...#else...#end Directives
-
ifdef
-
2.2.2.6.2 The #ifdef and #ifndef Directives
-
iff
-
2.5.1.5.1 Specifying an Image Map
-
ifndef
-
2.2.2.6.2 The #ifdef and #ifndef Directives
-
image_height
-
2.2.1.3.6 Built-in Variables
-
image_map
-
2.5.1.5 Image Maps
-
image_pattern
-
2.5.11.20 Image Pattern
-
image_width
-
2.2.1.3.6 Built-in Variables
-
include
-
2.2.2.1 Include Files and the #include Directive
-
Include Files
-
Include Path
-
2.1.2.5.4 Library Paths
-
Include_Header
-
INI files
-
3.2.5.2 INI Files
-
initial_clock
-
2.2.1.3.6 Built-in Variables
-
initial_frame
-
2.2.1.3.6 Built-in Variables
-
Initialization
-
Input_File_Name
-
Insert Menu
-
3.5.6 Insert Menu
-
inside
-
2.2.1.3.4 Functions
-
inside_vector
-
2.4.2.3.1 Solid Mesh
-
int
-
2.2.1.3.4 Functions
-
Interference
-
1.3.4.3.4 Using Iridescence
-
interior
-
2.6.1 Interior
-
interior texture
-
2.8.9.4 Interior Texture
-
interior_texture
-
2.5.9 Interior Texture
-
internal
-
2.2.1.6.6 Internal Pre-Defined Functions
-
Internal Editor
-
interpolate
-
2.5.12 Pattern Modifiers
-
Intersection
-
2.4.6.3 Intersection
-
intervals
-
2.6.2.2 Sampling Parameters & Methods
-
inverse
-
2.4.9.4 Inverse
-
ior
-
2.6.1.4 Refraction
-
Irid
-
2.5.3.6 Iridescence
-
irid_wavelength
-
2.3.3.5 Irid_Wavelength
-
Irregular_Bricks_Ptrn
-
2.7.17.7 Texture and pattern macros
-
Isect
-
2.7.12.1 shapes.inc
-
isosurface
-
2.4.4 Isosurface Object
-
jitter
-
2.4.7.5 Area Lights
-
Jitter_Amount
-
jpeg
-
2.5.1.5.1 Specifying an Image Map
-
julia
-
2.5.11.14 Fractal Patterns
-
julia_fractal
-
2.4.1.6 Julia Fractal
-
Keep Single Instance
-
3.5.8.1 Keep Single Instance
-
Keyboard Configuration
-
3.5.5.15.3 Keyboard
-
keyword
-
2.2.1.1 Identifiers and Keywords
-
Keyword Expansion
-
3.2.6.5 Keyword Expansion and CodeList
-
keyword:#include
-
1.2.1.2 Adding Standard Include Files
-
keywords
-
2.2.1.1 Identifiers and Keywords
-
lambda
-
2.5.12 Pattern Modifiers
-
Language
-
3.5.5.15.2 Language/Tabs
-
language basics
-
language directives
-
lathe
-
2.4.1.7 Lathe
-
layered texture
-
Layered Textures
-
Left-Handed coordinate system
-
1.2.1.1 Understanding POV-Ray's Coordinate System
-
leopard
-
2.5.11.21 Leopard
-
Library_Path
-
License
-
1.5.1 POV-Ray User License
-
Light Fading
-
Light Source
-
Light Sources
-
Light_Buffer
-
light_group
-
2.4.8 Light Groups
-
light_source
-
2.4.7 Light Sources
-
area_light
-
2.4.7.5 Area Lights
-
area_light, adaptive
-
2.4.7.5 Area Lights
-
area_light, circular
-
2.4.7.5 Area Lights
-
area_light, jitter
-
2.4.7.5 Area Lights
-
area_light, orient
-
2.4.7.5 Area Lights
-
area_light, tutorial
-
1.2.4.4 The Area Light Source
-
cylinder
-
2.4.7.3 Cylindrical Lights
-
cylinder, tutorial
-
1.2.4.3 The Cylindrical Light Source
-
defining
-
1.2.1.6 Defining a Light Source
-
fade_distance
-
2.4.7.9 Light Fading
-
fade_power
-
2.4.7.9 Light Fading
-
fade_power, tutorial
-
1.2.4.6.3 Using Light Fading
-
keyword
-
2.4.7 Light Sources
-
light_group
-
2.4.8 Light Groups
-
looks_like
-
2.4.7.7 Looks_like
-
looks_like, tutorial
-
1.2.4.6.2 Assigning an Object to a Light Source
-
media_attenuation
-
2.4.7.11 Atmospheric Attenuation
-
media_interaction
-
2.4.7.10 Atmospheric Media Interaction
-
parallel
-
2.4.7.4 Parallel Lights
-
point light
-
2.4.7.1 Point Lights
-
projected_through
-
2.4.7.8 Projected_Through
-
shadowless
-
2.4.7.6 Shadowless Lights
-
shadowless, tutorial
-
1.2.4.6.1 Using Shadowless Lights
-
spotlight
-
2.4.7.2 Spotlights
-
spotlight, falloff
-
2.4.7.2 Spotlights
-
spotlight, radius
-
2.4.7.2 Spotlights
-
spotlight, tightness
-
2.4.7.2 Spotlights
-
spotlight, tutorial
-
1.2.4.2 The Spotlight Source
-
tutorial
-
1.2.4 The Light Source
-
lightgroup
-
lights
-
linear_spline
-
2.4.1.7 Lathe
-
linear_sweep
-
2.4.1.8 Prism
-
List Textures
-
Literals
-
ln
-
2.2.1.3.4 Functions
-
load_file
-
2.3.4.2.15 Save and load radiosity data
-
local
-
2.2.2.2 The #declare and #local Directives
-
location
-
2.3.1.1.1 Location and Look_At
-
log
-
2.2.1.3.4 Functions
-
look_at
-
2.3.1.1.1 Location and Look_At
-
looks_like
-
low_error_factor
-
2.3.4.2.7 low_error_factor
-
macro
-
2.2.2.8 User Defined Macros
-
Macros
-
2.2.2.8 User Defined Macros
-
magnet
-
2.5.11.14 Fractal Patterns
-
Main Window
-
3.4.1 The Main Window
-
major_radius
-
2.5.12.6.5 Mapping using warps
-
mandel
-
2.5.11.14 Fractal Patterns
-
map_type
-
2.5.12.7.2 The map_type Option
-
marble
-
2.5.11.22 Marble
-
Mark Shuttleworth
-
3.5.7.10 Duty Cycle
-
material
-
2.4.9.3 Material
-
material_map
-
2.5.5.3 Material Maps
-
matrix
-
2.8.5 Transformations
-
Matrix_Trans
-
2.7.18 transforms.inc
-
max
-
2.2.1.3.4 Functions
-
max3
-
2.7.9.1 Float functions and macros
-
max_extent
-
2.2.1.4.5 Functions
-
max_gradient
-
2.4.4 Isosurface Object
-
max_intersections
-
2.3.3.8 Max_Intersections
-
max_iteration
-
2.4.1.6 Julia Fractal
-
max_sample
-
2.3.4.2.8 max_sample
-
max_trace
-
2.4.4 Isosurface Object
-
max_trace_level
-
2.3.3.7 Max_Trace_Level
-
Mean
-
2.7.9.1 Float functions and macros
-
media
-
2.6.2 Media
-
media_attenuation
-
2.4.7.11 Atmospheric Attenuation
-
media_interaction
-
2.4.7.10 Atmospheric Media Interaction
-
Menus
-
3.5 Menus
-
Merge
-
2.4.6.5 Merge
-
mesh
-
2.4.2.3 Mesh
-
mesh2
-
2.4.2.4 Mesh2
-
message streams
-
Message Window
-
3.4.5 The Message Window
-
Message Window Menu
-
3.5.8.10.9 Message Window
-
Metallic
-
2.5.3.3.3 Metallic Highlight Modifier
-
method
-
2.6.2.2 Sampling Parameters & Methods
-
metric
-
2.5.11.9 Crackle Patterns
-
min
-
2.2.1.3.4 Functions
-
min3
-
2.7.9.1 Float functions and macros
-
min_extent
-
2.2.1.4.5 Functions
-
minimum_reuse
-
2.3.4.2.10 minimum_reuse
-
mod
-
2.2.1.3.4 Functions
-
mortar
-
2.5.12 Pattern Modifiers
-
Mountains
-
Moving
-
natural_spline
-
2.2.1.9 Spline Identifiers
-
nearest_count
-
2.3.4.2.11 nearest_count
-
Negative Strength
-
New Features
-
new versions
-
no
-
2.2.1.3.5 Built-in Constants
-
no image
-
2.4.9.7 No_Image, No_Reflection
-
no reflection
-
2.4.9.7 No_Image, No_Reflection
-
no_bump_scale
-
2.5.2.4 Scaling normals
-
no_image
-
2.4.9.7 No_Image, No_Reflection
-
no_reflection
-
2.4.9.7 No_Image, No_Reflection
-
no_shadow
-
2.4.9.6 No_Shadow
-
noise generator
-
noise_generator
-
2.5.12 Pattern Modifiers
-
normal
-
2.5.2 Normal
-
Normal Maps
-
Normal Modifiers
-
normal_indices
-
2.4.2.4 Mesh2
-
normal_map
-
2.5.2.2 Normal Maps and Normal Lists
-
normal_vectors
-
2.4.2.4 Mesh2
-
Normals
-
Normals and Radiosity
-
1.3.7.4 Normals and Radiosity
-
number_of_waves
-
2.3.3.9 Number_Of_Waves
-
Object
-
2.5.11.23 Object Pattern
-
Object Lights
-
1.2.4.6.2 Assigning an Object to a Light Source
-
object media
-
2.6.1.8 Object-Media
-
Object modifiers
-
objects
-
2.4 Objects
-
octaves
-
2.5.12 Pattern Modifiers
-
odd
-
2.7.9.1 Float functions and macros
-
Odd_Field
-
2.1.2.1.5 Field Rendering
-
off
-
2.2.1.3.5 Built-in Constants
-
offset
-
2.5.12.6.2 Repeat Warp
-
Older Files
-
3.5.1.8 Older Files
-
omega
-
2.5.12 Pattern Modifiers
-
omnimax
-
2.3.1.2.5 Omnimax projection
-
on
-
2.2.1.3.5 Built-in Constants
-
On Completion
-
3.5.7.12 On Completion
-
once
-
2.5.12.7.1 The once Option
-
onion
-
2.5.11.24 Onion
-
open
-
2.6.1 Interior
-
Operators
-
Options
-
Options Menu
-
3.5.8 Options Menu
-
orient
-
2.4.7.5 Area Lights
-
orientation
-
2.5.12.6.5 Mapping using warps
-
orthographic
-
2.3.1.2.2 Orthographic projection
-
Output
-
Output File
-
Output File Type
-
output formats
-
2.1.2.4.1 Output File Type
-
Output_Alpha
-
Output_File_Name
-
Output_File_Type
-
Output_to_File
-
2.1.2.4 File Output Options
-
Palette
-
panoramic
-
2.3.1.2.6 Panoramic projection
-
parallel
-
2.4.7.4 Parallel Lights
-
parametric
-
2.4.5 Parametric Object
-
Parse_String
-
2.7.16 strings.inc
-
pass_through
-
2.6.3.2.2 Shooting Photons at an Object
-
Path
-
pattern
-
2.2.1.6.3 Declaring User-Defined Float Functions
-
Pattern modifier
-
Pattern Modifiers
-
patterned texture
-
Patterns
-
1.2.5.3 Creating Color Patterns
-
Pause_When_Done
-
perspective
-
2.3.1.2.1 Perspective projection
-
Perturbation
-
pgm
-
2.5.1.5.1 Specifying an Image Map
-
phase
-
2.5.12 Pattern Modifiers
-
phong
-
2.5.3.3.1 Phong Highlights
-
phong_size
-
2.5.3.3.1 Phong Highlights
-
photon
-
photons
-
2.6.3.2.1 Photon Global Settings
-
pi
-
2.2.1.3.5 Built-in Constants
-
pigment
-
2.5.1 Pigment
-
Pigment and Patterns
-
Pigment Maps
-
pigment_map
-
2.5.1.4 Pigment Maps and Pigment Lists
-
pigment_pattern
-
2.5.11.25 Pigment Pattern
-
Pigments
-
Pitfalls
-
plain texture
-
planar
-
2.5.11.26 Planar
-
plane
-
2.4.3.1 Plane
-
png
-
2.5.1.5.1 Specifying an Image Map
-
PNG output
-
2.1.2.4.1 Output File Type
-
point light
-
point_at
-
2.4.7.2 Spotlights
-
Point_At_Trans
-
2.7.18 transforms.inc
-
Pointlight Source
-
poly
-
2.4.3.2 Poly, Cubic and Quartic
-
poly_wave
-
2.5.12 Pattern Modifiers
-
polygon
-
2.4.2.5 Polygon
-
Post_Frame_Command
-
Post_Frame_Return
-
2.1.2.6.3 Shell Command Return Actions
-
Post_Scene_Command
-
Post_Scene_Return
-
2.1.2.6.3 Shell Command Return Actions
-
poster
-
3.5.7.10 Duty Cycle
-
pot
-
2.4.1.5 Height Field
-
POV-Ray Legal Document
-
1.5.1 POV-Ray User License
-
pov-ray license
-
1.5.1 POV-Ray User License
-
POVINI environment variable
-
1.2.8.3 Using the POVINI Environment Variable
-
POVLEGAL
-
1.5.1 POV-Ray User License
-
POVLEGAL.DOC
-
1.5.1 POV-Ray User License
-
POVRAYOPT environment variable
-
1.2.8.3 Using the POVINI Environment Variable
-
pow
-
2.2.1.3.4 Functions
-
ppm
-
2.5.1.5.1 Specifying an Image Map
-
PPM output
-
2.1.2.4.1 Output File Type
-
Pre_Frame_Command
-
Pre_Frame_Return
-
2.1.2.6.3 Shell Command Return Actions
-
Pre_Scene_Command
-
Pre_Scene_Return
-
2.1.2.6.3 Shell Command Return Actions
-
precision
-
2.4.1.6 Julia Fractal
-
precompute
-
2.4.5 Parametric Object
-
Preset Rendering Options
-
3.4.2.1 Preset Rendering Options
-
pretrace_end
-
2.3.4.2.13 Pretrace
-
pretrace_start
-
2.3.4.2.13 Pretrace
-
Preview_End_Size
-
Preview_Start_Size
-
Priority
-
prism
-
2.4.1.8 Prism
-
prod
-
2.2.1.6.1 Sum and Product functions
-
projected_through
-
2.4.7.8 Projected_Through
-
projection
-
pwr
-
2.4.1.6 Julia Fractal
-
Quad
-
2.7.12.1 shapes.inc
-
quadratic_spline
-
2.4.1.7 Lathe
-
quadric
-
2.4.3.3 Quadric
-
Quality
-
quartic
-
2.4.3.2 Poly, Cubic and Quartic
-
quaternion
-
2.4.1.6 Julia Fractal
-
Questions and Tips
-
1.4 Questions and Tips
-
quick_color
-
2.5.1.6 Quick Color
-
quick_colour
-
2.5.1.6 Quick Color
-
quickref
-
2.8 Quick Reference
-
quilted
-
2.5.11.27 Quilted
-
radial
-
2.5.11.28 Radial
-
radians
-
2.2.1.3.4 Functions
-
Radiosity
-
2.3.4 Radiosity
-
Radiosity performance considerations
-
1.3.7.5 Performance considerations
-
radius
-
2.4.7.2 Spotlights
-
Rainbow
-
2.3.2.5 Rainbow
-
ramp_wave
-
2.5.12 Pattern Modifiers
-
rand
-
2.2.1.3.4 Functions
-
Rand_Array_Item
-
2.7.1 arrays.inc
-
Rand_Bernoulli
-
2.7.11.2.3 Discrete Distributions
-
Rand_Beta
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Binomial
-
2.7.11.2.3 Discrete Distributions
-
Rand_Cauchy
-
2.7.11.2.1 Continuous Symmetric Distributions
-
Rand_Chi_Square
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Erlang
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Exp
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_F_Dist
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Gamma
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Gauss
-
2.7.11.2.1 Continuous Symmetric Distributions
-
Rand_Geo
-
2.7.11.2.3 Discrete Distributions
-
Rand_Lognormal
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Normal
-
2.7.11.2.1 Continuous Symmetric Distributions
-
Rand_Pareto
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Poisson
-
2.7.11.2.3 Discrete Distributions
-
Rand_Spline
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Student
-
2.7.11.2.1 Continuous Symmetric Distributions
-
Rand_Tri
-
2.7.11.2.2 Continuous Skewed Distributions
-
Rand_Weibull
-
2.7.11.2.2 Continuous Skewed Distributions
-
range
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
ratio
-
2.6.2.2 Sampling Parameters & Methods
-
Ray-Tracing
-
Re-display Render Window
-
3.5.8.10.18 Re-display
-
reach for the stars
-
3.5.7.10 Duty Cycle
-
read
-
2.2.2.3.3 The #read Directive
-
reciprocal
-
2.4.1.6 Julia Fractal
-
recursion_limit
-
2.3.4.2.14 recursion_limit
-
red
-
2.2.1.5.2 Color Keywords
-
redirecting stream output
-
2.1.2.7.3 Directing Text Streams to Files
-
refelection
-
reference
-
1.5.2 Citing POV-Ray in Academic Publications
-
Reflection
-
2.5.3.4 Specular Reflection
-
reflection_exponent
-
2.5.3.4 Specular Reflection
-
refraction
-
2.6.3.2.1 Photon Global Settings
-
reloading changed files
-
3.5.5.12 Auto-Reload
-
Remove_Bounds
-
render
-
2.2.2.7.1 Text Message Streams
-
Render Menu
-
3.5.7 Render Menu
-
render priority
-
3.5.7.9 Render Priority
-
Render Window
-
3.4.7 The Render Window
-
Render Window Menu
-
3.5.8.10.15 Render Window
-
Render_Console
-
Render_File
-
rendering speed
-
3.7 Speed Considerations
-
Reorient_Trans
-
2.7.18 transforms.inc
-
repeat
-
2.5.12.6.2 Repeat Warp
-
Reporting bugs
-
3.6 Bug Reports
-
Rerun
-
3.5.7.13 Rerun
-
Rerun Dialog
-
3.5.7.13.1 Rerun Dialog
-
Rerun Menu
-
3.5.7.13 Rerun
-
Resize_Array
-
2.7.1 arrays.inc
-
Resolution
-
2.1.2.2.1 Height and Width of Output
-
Resolutions
-
Restrictions
-
Reverse_Array
-
2.7.1 arrays.inc
-
rgb
-
2.2.1.5.1 Color Vectors
-
rgbf
-
2.2.1.5.1 Color Vectors
-
rgbft
-
2.2.1.5.1 Color Vectors
-
rgbt
-
2.2.1.5.1 Color Vectors
-
right
-
2.3.1.1.5 Up and Right Vectors
-
Right-Handed coordinate system
-
1.2.1.1 Understanding POV-Ray's Coordinate System
-
ripples
-
2.5.11.29 Ripples
-
rotate
-
2.8.5 Transformations
-
Rotate_Around_Trans
-
2.7.18 transforms.inc
-
roughness
-
2.5.3.3.2 Specular Highlight
-
Round_Box_Union
-
2.7.12.1 shapes.inc
-
Round_Cone2_Union
-
2.7.12.1 shapes.inc
-
Round_Cone3_Union
-
2.7.12.1 shapes.inc
-
Round_Cone_Union
-
2.7.12.1 shapes.inc
-
Round_Cylinder_Union
-
2.7.12.1 shapes.inc
-
RRand
-
2.7.11.1 Flat Distributions
-
Run Benchmark
-
3.5.7.5 Run Benchmark
-
running
-
samples
-
2.6.2.2 Sampling Parameters & Methods
-
Sampling_Method
-
save_file
-
2.3.4.2.15 Save and load radiosity data
-
scale
-
2.8.5 Transformations
-
scallop_wave
-
2.5.12 Pattern Modifiers
-
scattering
-
2.6.2.1.3 Scattering
-
scene
-
Scene Description Language
-
2.2 Scene Description Language
-
Search Menu
-
3.5.3 Search Menu
-
Search Path
-
2.1.2.5.4 Library Paths
-
Security
-
seed
-
2.2.1.3.4 Functions
-
select
-
2.2.1.3.4 Functions
-
Selection Menu
-
3.5.2.10 Selection
-
SetGradientAccuracy
-
2.7.9.3 Vector Analysis
-
Settings
-
sgn
-
2.7.9.1 Float functions and macros
-
shadowless
-
2.4.7.6 Shadowless Lights
-
Shadowless Lights
-
Shapes
-
Shear_Trans
-
2.7.18 transforms.inc
-
Shuttleworth
-
sin
-
2.2.1.3.4 Functions
-
sind
-
2.7.9.1 Float functions and macros
-
sine_wave
-
2.5.12 Pattern Modifiers
-
sinh
-
2.2.1.3.4 Functions
-
size
-
2.5.11.13 Facets
-
Sky
-
2.3.1.1.2 The Sky Vector
-
Sky Sphere
-
sky_sphere
-
2.3.2.4 Sky Sphere
-
slice
-
2.4.1.6 Julia Fractal
-
slope
-
2.5.11.30 Slope
-
slope_map
-
2.5.2.1 Slope Maps
-
smooth
-
2.4.1.5 Height Field
-
smooth_triangle
-
2.4.2.6 Triangle and Smooth Triangle
-
solid
-
2.5.11.9 Crackle Patterns
-
solid triangle mesh
-
2.4.2.3.1 Solid Mesh
-
sor
-
2.4.1.12 Surface of Revolution
-
Sort_Array
-
2.7.1 arrays.inc
-
Sort_Compare
-
2.7.1 arrays.inc
-
Sort_Partial_Array
-
2.7.1 arrays.inc
-
Sort_Swap_Data
-
2.7.1 arrays.inc
-
sound
-
Sounds
-
3.5.7.11 Sound Settings
-
spacing
-
2.6.3.2.1 Photon Global Settings
-
spacing_multiplier
-
2.6.3.2.2 Shooting Photons at an Object
-
Special Textures
-
specular
-
2.5.3.3.2 Specular Highlight
-
speed
-
3.7 Speed Considerations
-
sphere
-
2.4.1.9 Sphere
-
sphere_sweep
-
2.4.1.10 Sphere Sweep
-
spherical
-
2.5.11.31 Spherical
-
Spheroid
-
2.7.12.1 shapes.inc
-
spiral
-
2.5.11.32 Spiral1
-
spiral1
-
2.5.11.32 Spiral1
-
spiral2
-
2.5.11.33 Spiral2
-
Spline
-
2.2.1.9 Spline Identifiers
-
spline_trans
-
2.7.18 transforms.inc
-
Splines
-
split_union
-
Split_Unions
-
spotlight
-
Spotlight Source
-
spotted
-
2.5.11.34 Spotted
-
sqr
-
2.4.1.6 Julia Fractal
-
sqrt
-
2.2.1.3.4 Functions
-
SRand
-
2.7.11.1 Flat Distributions
-
standard benchmark
-
standard demonstration
-
Standard Include Files
-
Star_Ptrn
-
2.7.17.7 Texture and pattern macros
-
Start Rendering
-
3.5.7.3 Start Rendering (Go!)/Stop Rendering
-
Start_Column
-
Start_Row
-
Statistic_Console
-
Statistic_File
-
statistics
-
2.2.2.7.1 Text Message Streams
-
Std_Dev
-
2.7.9.1 Float functions and macros
-
str
-
2.2.1.7.3 String Functions
-
strcmp
-
2.2.1.3.4 Functions
-
streams
-
2.1.2.7.1 Text Streams
-
strength
-
2.4.1.1 Blob
-
String
-
String Literals
-
2.2.1.7.1 String Literals
-
Strings
-
2.2.1.7 Strings
-
strlen
-
2.2.1.3.4 Functions
-
strlwr
-
2.2.1.7.3 String Functions
-
strupr
-
2.2.1.7.3 String Functions
-
sturm
-
2.4.9.9 Sturm
-
Subset_End_Frame
-
2.1.2.1.3 Subsets of Animation Frames
-
Subset_Start_Frame
-
2.1.2.1.3 Subsets of Animation Frames
-
substr
-
2.2.1.7.3 String Functions
-
sum
-
2.2.1.6.1 Sum and Product functions
-
sunpos
-
2.7.20.6 sunpos.inc
-
Supercone
-
2.7.12.1 shapes.inc
-
superellipsoid
-
2.4.1.11 Superquadric Ellipsoid
-
superquadric
-
2.4.1.11 Superquadric Ellipsoid
-
Supertorus
-
2.7.12.1 shapes.inc
-
Surface Highlights
-
Surfaces
-
switch
-
2.2.2.6.3 The #switch, #case, #range and #break Directives
-
Switches
-
syntax highlighting
-
sys
-
2.3.3.6 Charset
-
SYS file type
-
3.1.5.1 SYS File Type
-
System requirements
-
3.1.4 System Requirements
-
System-specific features
-
3.1.5 System Specific Features
-
System-specific output
-
2.1.2.4.1 Output File Type
-
t
-
2.2.1.4.3 Operators
-
tan
-
2.2.1.3.4 Functions
-
tand
-
2.7.9.1 Float functions and macros
-
tanh
-
2.2.1.3.4 Functions
-
Tapering Conic Sweeps
-
1.3.1.3.4 Conic Sweeps And The Tapering Effect
-
Targa output
-
target
-
2.6.3.2.2 Shooting Photons at an Object
-
Test_Abort
-
Test_Abort_Count
-
text
-
2.4.1.13 Text
-
Text Menu
-
3.5.4 Text Menu
-
text streams
-
2.1.2.7.1 Text Streams
-
Text_Space
-
2.7.12.1 shapes.inc
-
Text_Width
-
2.7.12.1 shapes.inc
-
texture
-
2.5 Textures
-
Texture Maps
-
Texture Options
-
texture-list
-
2.4.2.4 Mesh2
-
texture_list
-
2.5.8 Triangle Texture Interpolation
-
texture_map
-
2.5.5.1 Texture Maps
-
Textures
-
tga
-
2.5.1.5.1 Specifying an Image Map
-
The Left-Handed coordinate system
-
1.2.1.1 Understanding POV-Ray's Coordinate System
-
The scene
-
thickness
-
2.5.3.6 Iridescence
-
Thin-Film Interference
-
1.3.4.3.4 Using Iridescence
-
threshold
-
2.4.1.1 Blob
-
tiff
-
2.5.1.5.1 Specifying an Image Map
-
tightness
-
2.4.7.2 Spotlights
-
tile2
-
2.5.5.2 Tiles
-
Tiles
-
2.5.5.2 Tiles
-
Tiles_Ptrn
-
2.7.17.7 Texture and pattern macros
-
tolerance
-
2.4.1.10 Sphere Sweep
-
toolbar
-
3.4.2 The Toolbar
-
Toolbar Command Line
-
3.4.2.2 Toolbar Command Line
-
Tools Menu
-
3.5.9 Tools Menu
-
toroidal
-
2.5.12.6.5 Mapping using warps
-
torus
-
2.4.1.14 Torus
-
trace
-
2.2.1.4.5 Functions
-
Trademarks
-
3.1.8 Trademarks
-
transform
-
2.8.5 Transformations
-
transformations
-
translate
-
2.8.5 Transformations
-
transmit
-
2.2.1.5 Specifying Colors
-
Transparent Pigments
-
triangle
-
2.4.2.6 Triangle and Smooth Triangle
-
Triangle_Str
-
2.7.16 strings.inc
-
triangle_wave
-
2.5.12 Pattern Modifiers
-
true
-
2.2.1.3.5 Built-in Constants
-
ttf
-
2.4.1.13 Text
-
turb_depth
-
2.3.2.3 Fog
-
turbulence
-
2.5.12 Pattern Modifiers
-
type
-
2.4.2.1 Bicubic Patch
-
u
-
2.2.1.4.3 Operators
-
u_steps
-
2.4.2.1 Bicubic Patch
-
ultra_wide_angle
-
2.3.1.2.4 Ultra wide angle projection
-
undef
-
2.2.2.2.4 Destroying Identifiers with #undef
-
Union
-
2.4.6.2 Union
-
up
-
2.3.1.1.5 Up and Right Vectors
-
updating POV-Ray
-
3.5.8.8 Check For New Versions
-
use_alpha
-
2.5.11.20 Image Pattern
-
use_color
-
2.5.2.3.3 Use_Index and Use_Color
-
use_colour
-
2.5.2.3.3 Use_Index and Use_Color
-
use_index
-
2.5.2.3.3 Use_Index and Use_Color
-
user license
-
1.5.1 POV-Ray User License
-
user-defined functions
-
User_Abort_Command
-
User_Abort_Return
-
2.1.2.6.3 Shell Command Return Actions
-
Using POV-Ray for Unix
-
5.1 Introduction
-
Using POV-Ray for Windows
-
3.1 Introduction
-
utf8
-
2.3.3.6 Charset
-
uv_indices
-
2.4.2.4 Mesh2
-
uv_mapping
-
2.5.7 UV Mapping
-
uv_vectors
-
2.4.2.4 Mesh2
-
v
-
2.2.1.4.3 Operators
-
v_steps
-
2.4.2.1 Bicubic Patch
-
val
-
2.2.1.3.4 Functions
-
VAngle
-
2.7.9.2 Vector functions and macros
-
variable ior
-
1.4.3.4 Can I specify variable IOR for an object?
-
variable reflection
-
2.5.3.4 Specular Reflection
-
variance
-
2.3.1.3 Focal Blur
-
vaxis_rotate
-
2.2.1.4.5 Functions
-
VCos_Angle
-
2.7.9.2 Vector functions and macros
-
vcross
-
2.2.1.4.5 Functions
-
vCurl
-
2.7.9.3 Vector Analysis
-
VDist
-
2.7.9.2 Vector functions and macros
-
vdot
-
2.2.1.3.4 Functions
-
VDot5D
-
2.7.9.2 Vector functions and macros
-
Vector
-
2.2.1.4 Vector Expressions
-
Vectors
-
VEq
-
2.7.9.2 Vector functions and macros
-
VEq5D
-
2.7.9.2 Vector functions and macros
-
Verbose
-
Version
-
2.2.2.5 The #version Directive
-
version identfier
-
vertex_vectors
-
2.4.2.4 Mesh2
-
VFAQ
-
1.4 Questions and Tips
-
vGradient
-
2.7.9.3 Vector Analysis
-
Video_Mode
-
Vista_Buffer
-
vlength
-
2.2.1.3.4 Functions
-
VLength5D
-
2.7.9.2 Vector functions and macros
-
VMin
-
2.7.9.2 Vector functions and macros
-
vnormalize
-
2.2.1.4.5 Functions
-
VNormalize5D
-
2.7.9.2 Vector functions and macros
-
VPerp_Adjust
-
2.7.9.2 Vector functions and macros
-
VPerp_To_Plane
-
2.7.9.2 Vector functions and macros
-
VPerp_To_Vector
-
2.7.9.2 Vector functions and macros
-
VPow
-
2.7.9.2 Vector functions and macros
-
VPow5D
-
2.7.9.2 Vector functions and macros
-
VProject_Axis
-
2.7.9.2 Vector functions and macros
-
VProject_Plane
-
2.7.9.2 Vector functions and macros
-
VRand
-
2.7.11.1 Flat Distributions
-
VRand_In_Box
-
2.7.11.1 Flat Distributions
-
VRand_In_Obj
-
2.7.11.1 Flat Distributions
-
VRand_In_Sphere
-
2.7.11.1 Flat Distributions
-
VRand_On_Sphere
-
2.7.11.1 Flat Distributions
-
vrotate
-
2.2.1.4.5 Functions
-
VRotation
-
2.7.9.2 Vector functions and macros
-
VSqr
-
2.7.9.2 Vector functions and macros
-
vstr
-
2.2.1.7.3 String Functions
-
VStr2D
-
vtransform
-
2.7.18 transforms.inc
-
vturbulence
-
2.2.1.4.5 Functions
-
VWith_Len
-
2.7.9.2 Vector functions and macros
-
VZero
-
2.7.9.2 Vector functions and macros
-
VZero5D
-
2.7.9.2 Vector functions and macros
-
warning
-
2.2.2.7.1 Text Message Streams
-
Warning_Console
-
Warning_File
-
Warning_Level
-
warp
-
2.5.12 Pattern Modifiers
-
water_level
-
2.4.1.5 Height Field
-
WAV files
-
3.5.7.11 Sound Settings
-
waves
-
2.5.11.35 Waves
-
Wedge
-
2.7.12.1 shapes.inc
-
while
-
2.2.2.6.4 The #while...#end Directive
-
Width
-
2.3.2.5 Rainbow
-
Wire_Box_Union
-
2.7.12.1 shapes.inc
-
wood
-
2.5.11.36 Wood
-
wrinkles
-
2.5.11.37 Wrinkles
-
write
-
2.2.2.3.4 The #write Directive
-
x
-
2.2.1.4.3 Operators
-
y
-
2.2.1.4.3 Operators
-
yes
-
2.2.1.3.5 Built-in Constants
-
z
-
2.2.1.4.3 Operators
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