POV-Ray : Documentation : 2.8.10.6 Finish
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2.8.10.5 Normal   2.8.10.7 Pattern

2.8.10.6 Finish

Describe the reflective properties of a surface:
FINISH:
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finish { [FINISH_IDENTIFIER] [FINISH_ITEMS] }
FINISH_ITEMS:
[ambient COLOR] & [diffuse FLOAT] & [brilliance FLOAT] & [PHONG] & [SPECULAR] & [REFLECTION] & [IRID] & [crand FLOAT] & [conserve_energy [BOOL]]
PHONG:
phong FLOAT & [phong_size FLOAT] & [metallic [FLOAT]]
SPECULAR:
specular FLOAT & [roughness FLOAT] & [metallic [FLOAT]]
REFLECTION:
reflection COLOR [reflection_exponent FLOAT] |
reflection { [COLOR,] COLOR [REFLECTION_ITEMS] }
REFLECTION_ITEMS:
[fresnel BOOL] & [falloff FLOAT] & [exponent FLOAT] & [metallic [FLOAT]]
Must also use interior {ior FLOAT} in the object when fresnel is used.
IRID:
irid { F_AMOUNT [IRID_ITEMS] }
IRID_ITEMS:
[thickness FLOAT] & [turbulence FLOAT]

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2.8.10.5 Normal   2.8.10.7 Pattern


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