The Persistence of Vision Raytracer is a high-quality, Free Software tool for creating stunning three-dimensional graphics. The source code is available for those wanting to do their own ports.

  Download and Navigation  

To navigate about this site please use the navigation links at the top of this page. If you want to download POV-Ray, please visit our download page.

  Contacting Us  

To contact us, please use the address given at the bottom of our license page. You may also wish to read our privacy policy.

  POV-Ray-related News  
Blender to Persistence of Vision
The Blender to Persistence of Vision add-on's next release is slated for August 2nd 2020. See also: next day live Q&A session

[August 01, 2020] [Permalink]
white_dune VRML/X3D editor adds POV-Ray export

The folks at the open-source white_dune 3d editor project let us know that they've added POV-Ray export capability. Neat! It looks like a useful tool, definitely worth checking out.

You can find their github repo here or if you prefer you can go straight to their project website for downloads.

[July 23, 2020] [Permalink]
Call for papers: Ray Tracing Gems

Eric Haines dropped us a line to let us know that there is still time to submit proposals to Ray Tracing Gems, with the final deadline being final October 15th 2018.

Eric also commented "They don't have to be about DXR, they could be survey or reference articles, or general principles worth writing down in one spot. We hope people will contact us informally about ideas for proposals before the paper deadline."

[July 01, 2018] [Permalink]
POV-Ray 3.7.1 enters beta phase

POV-Ray 3.7.1 has officially entered public beta testing phase.

Source code and a Windows installer can be found on our GitHub repository. For more information and feedback please visit the povray.beta-test newsgroup (also accessible via our web interface).

An unofficial Mac version can once again be found on megapov.inetart.net.

[January 13, 2017] [Permalink]
Converting POV-Ray scenes into 3D-printable STL meshes

Former POV-Ray developer and team coordinator Chris Young has released a tool for converting POV-Ray scenes into STL meshes for 3D printing ... [read more]

[November 09, 2016] [Permalink]
POV-Ray turns 25 (or 30)
It was "back in 1986 or so" that David K. Buck started work on DKBTrace, and it was in July 1991 that the first version of its successor project saw the light of day. What was then called STAR-Light, and later renamed to PV-Ray and ultimately POV-Ray, has therefore been on this planet for a whopping 9,190 (or 11,000) revolutions by now (plus another guesstimated 150 above it). Of course we faithfully continue our effort to keep it that way, and although this website has been rather silent since the official release of POV-Ray 3.7.0 in November 2013, that's only because work has been proceeding elsewhere:
  • Ever since the 3.7.0 release, development has been revolving around or GitHub repository.
  • Pre-release builds are also published there, on a semi-irregular basis, in the releases section.
  • The most up-to-date documentation is being maintained on our Wiki.
The only odd one out is probably the interaction with our user base, which faithfully continues to revolve around our newsgroups at news.povray.org (also accessible via our web interface).

[August 31, 2016] [Permalink]
Python modeller for POV-Ray
As an alternative to POV-Ray's inbuilt scene description language, Laurent Evian has developed the free "Pycao" tool to describe scenes using the Python language. For details, see Laurent's website.

[August 31, 2016] [Permalink]
Routing problems for some users in Sweden and Finland

We've become aware that since late November some visitors in the Scandinavian region ... [read more]

[August 31, 2016] [Permalink]
Older News

  Other items of possible interest  
Visualization Library
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 2.1, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.

[June 03, 2010] [Permalink]
Jupiter Loses a Stripe
Lost: A giant belt of brown clouds big enough to swallow Earth twenty times over.

[June 03, 2010] [Permalink]
OGRE 1.7.1
Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects. Check out the first maintenance release to the new 1.7 stable branch codenamed Cthugha.

[June 03, 2010] [Permalink]
E-on Software Ships Vue 8.5
e-on software, maker of the leading solutions for Digital Nature, announced today the immediate availability of Vue 8.5 xStream and Infinite, its professional solutions for the creation, animation and rendering of natural 3D environments.

[June 03, 2010] [Permalink]
Solar Dynamics Observatory

NASA's Solar Dynamics Observatory ... [read more]

[June 03, 2010] [Permalink]
DAZ 3D-Gizmoz Introduces Digimi

Digimi the ultimate platform for generating personalized avatars. ... [read more]

[June 03, 2010] [Permalink]
OpenTK Library 1.0 RC1

The OpenTK is an advanced, low-level C# library ... [read more]

[June 03, 2010] [Permalink]
Rhino for OS X is in development

During development, pre-release Rhino OS X is free ... [read more]

[June 03, 2010] [Permalink]
SymLab RANS Flow

Symscape's commercial range of simulation products has now been expanded to include SymLab RANS Flow for the simulation of realistic (viscous) ... [read more]

[June 03, 2010] [Permalink]
  Hall of Fame  
Hall of Fame Image
"Scherk-Collins sculpture"

Hall of Fame Image
"Bonsai Life"

Hall of Fame Image
"TopMod StarBall"

Hall of Fame Image
"Tiffany Cheerio"

Hall of Fame Image
"Tribute to Myrna Loy"

See more images... [dialup version]

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