POV-Ray : Documentation : 2.8.8.3 Infinite Solid Objects
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2.8.8.2 Finite Patch Objects   2.8.8.4 Isosurface

2.8.8.3 Infinite Solid Objects

Describe a solid, possibly infinite, shape:
INFINITE_SOLID_OBJECT:
PLANE | POLY | CUBIC | QUARTIC | QUADRIC
The plane object:
PLANE:
Jump to SDL
plane { V_NORMAL, F_DISTANCE [OBJECT_MODIFIERS] }
The poly object:
POLY:
Jump to SDL
poly { ORDER, < POLY_COEFFICIENTS > [POLY_MODIFIERS] }
ORDER:
An integer value between 2 and 15 inclusive.
POLY_COEFFICIENTS:
A quantity n of FLOATs separated by commas, where n is ((ORDER+1)*(ORDER+2)*(ORDER+3))/6.
POLY_MODIFIERS:
[sturm [BOOL]] & [OBJECT_MODIFIERS]
The cubic object:
CUBIC:
cubic { < CUBIC_COEFFICIENTS > [POLY_MODIFIERS] }
CUBIC_COEFFICIENTS:
20 FLOATs separated by commas.
The quartic object:
QUARTIC:
quartic { < QUARTIC_COEFFICIENTS > [POLY_MODIFIERS] }
QUARTIC_COEFFICIENTS:
35 FLOATs separated by commas.
The quadric object:
QUADRIC:
Jump to SDL
quadric { < FLOAT, FLOAT, FLOAT >, < FLOAT, FLOAT, FLOAT >, < FLOAT, FLOAT, FLOAT >, FLOAT [OBJECT_MODIFIERS] }

Quick Reference Contents

2.8.8.2 Finite Patch Objects   2.8.8.4 Isosurface


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