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1.5.3 The POV-Team
Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a
note-worthy contribution.
Current POV-Team Members
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Chris Cason
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Member 1993-, Team leader 1999-, windows version author, other contributions
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Nicolas Calimet
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3.6 UNIX development
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Dale C. Brodin
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Alpha & Beta tester, forum support
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Alexander Enzmann
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POV-Ray 1.0/2.0/3.0 developer
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Thorsten Fröhlich
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Mac developer
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Christoph Hormann
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3.6 UNIX development
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Alan Kong
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Alpha & Beta tester, forum support
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Nathan Kopp
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Photons, u/v mapping, other contributions.
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Lutz Kretzschmar
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Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code
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Ron Parker
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Core code, jack-of-all-trades
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Anton Raves
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Alpha & Beta tester, Mac contributor
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Erkki Sondergaard
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Alpha & Beta tester, 3.0 Scene files
Past POV-Team Members and other Contributors
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Claire Amundsen
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Tutorials for the POV-Ray User Guide
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Steve Anger
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POV-Ray 2.0/3.0 developer
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Randy Antler
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MS-Dos display code enhancements
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John Baily
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RLE targa code
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Eric Barish
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Ground fog code
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Thomas Baier
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3.1 team member, tester
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Dieter Bayer
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Wrote sor, lathe, prism, media and many other features
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Anthony Bennett
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Scene files, documentation
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Kendall Bennett
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PMODE library support, paletted display code in Windows version
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Steve Bennett
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GIF support
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Thomas Bily
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Implicit and parametric surfaces
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Eric Brown
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no_image, no_reflection, orient and circular area_light
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Matthew Corey Brown
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pigment function, warps, projected_through
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David Buck
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Original author of DKBTrace, POV-Ray 1.0 developer
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Edward Coffey
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Fade_color
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Aaron Collins
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Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
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Chris Dailey
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POV-Ray 3.0 developer
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Steve Demlow
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POV-Ray 3.0 developer
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Andreas Dilger
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Former Unix coordinator, Linux developer, PNG support
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Joris van Drunen Littel
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Mac beta tester
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Dan Farmer
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POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
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Daniel Fenner
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Splines
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Hans-Detlev Fink
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Slope pattern
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Charles Fusner
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Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
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Mark Gordon
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Unix developer
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Jérôme Grimbert
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Mapping warps
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David Harr
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Mac balloon help and palette code
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Michael Hazelgrove
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Scene files
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Jimmy Hoeks
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Original Help file for v3.0 Windows user interface
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Christoph Hormann
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Scene & include files, documentation, insert menu
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Chris Huff
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Object pattern, Interior texture, inverse transform
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Bob Hughes
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Scene and include files, insert menu
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Ingo Janssen
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Scene & include files, documentation
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Mike Hough
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Spherical camera, Media method 2, uv_mapping for bicubic_patch
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Rune S. Johansen
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Scene & include files, documentation
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Greg M. Johnson
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Scene files
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Terry Kanakis
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Camera fix
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Kari Kivisalo
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Ground fog code
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Tor Olav Kristensen
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Scene files
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Jochen Lippert
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Sphere_sweep
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Charles Marslett
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MS-Dos display code
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Pascal Massimino
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Fractal objects
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Jim McElhiney
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POV-Ray 3.0 developer
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Robert A. Mickelsen
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Artist, 3.0 docs contributor
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Mike Miller
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Artist, scene files, stones.inc
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Fabien Mosen
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Scene & include files
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Douglas Muir
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Bump maps, height fields
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Joel Newkirk
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Former Amiga developer
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Juha Nieminen
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Fractal patterns
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Jim Nitchals
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Mac version, scene files (Jim - famous also for his anti-spam crusades - passed
away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
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Paul Novak
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Texture contributions
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Wolfgang Ortmann
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Splines
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Dave Park
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Amiga support, AGA video code
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Redaelli Paolo
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Former Amiga developer
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David Payne
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RLE targa code
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Ansgar Philippsen
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Smooth color triangle
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Bill Pulver
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Time code
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Dan Richardson
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3.0 Docs
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Tim Rowley
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PPM and Windows-specific BMP image format support
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Eduard Schwan
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Former Mac version coordinator, mosaic preview, docs
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Daniel Skarda
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Implicit and parametric surfaces
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Robert Skinner
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Noise functions
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Yvo & René Smellenbergh
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Clock & Image_size keywords
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Ryoichi Suzuki
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Isosurfaces
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Zsolt Szalavari
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Halo code which was later turned into media
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Scott Taylor
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Leopard and onion textures
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Gilles Tran
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Scene files
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John VanSickle
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Cells pattern
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Mark Wagner
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Splines
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Timothy Wegner
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Fractal objects, PNG support
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Drew Wells
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POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
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Daren Scot Wilson
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Dispersion
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Chris Young
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Team leader 1992-1999, parser code, other contributions too numerous to list here
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