2.3.1.4 Camera Ray Perturbation
The optional normal may be used to assign a normal pattern to the camera. For
example:
camera{
location Here
look_at There
normal { bumps 0.5 }
}
All camera rays will be perturbed using this pattern. The image will be distorted as though you were looking
through bumpy glass or seeing a reflection off of a bumpy surface. This lets you create special effects. See the
animated scene camera2.pov for an example. See "Normal" for information on normal patterns.
More about "normal"
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