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  Technically averageis not a pattern type but it is listed here because the syntax is similar to other 
 patterns. Typically a pattern type specifies how colors or normals are chosen from apigment_map,texture_map,density_map, ornormal_map , howeveraveragetells POV-Ray to average together 
 all of the patterns you specify. Average was originally designed to be used in a normal statement with anormal_mapas a method of specifying more than one normal pattern on the same surface. However average may be used in a pigment 
 statement with a pigment_mapor in a texture statement with a texture_mapor media density 
 withdensity_mapto average colors too. 
  When used with pigments, the syntax is: 
 
AVERAGED_PIGMENT:
    pigment
    {
        pigment_map
        {
            PIGMENT_MAP_ENTRY...
        }
    }
PIGMENT_MAP_ENTRY:
    [ [Weight] PIGMENT_BODY ]
  Where Weightis an optional float value that defaults to 1.0 if not specified. This weight 
 value is the relative weight applied to that pigment. Each PIGMENT_BODY is anything which can be inside apigment{...}statement. Thepigmentkeyword and{}braces need not be specified. 
  Note: that the []brackets are part of the actual  PIGMENT_MAP_ENTRY. 
 They are not notational symbols denoting optional parts. The brackets surround each entry in thepigment_map. 
  There may be from 2 to 256 entries in the map. 
 
  For example 
 
    pigment {
      average
      pigment_map {
        [1.0  Pigment_1]
        [2.0  Pigment_2]
        [0.5  Pigment_3]
      }
    }
  All three pigments are evaluated. The weight values are multiplied by the resulting color. It is then divided by 
 the total of the weights which, in this example is 3.5. When used with texture_mapor density_mapit works the same way. 
  When used with a  normal_mapin a normal statement, multiple copies of the original surface normal are 
 created and are perturbed by each pattern. The perturbed normals are then weighted, added and normalized. 
  See the sections "Pigment Maps and Pigment Lists", "Normal Maps and Normal Lists", 
 "Texture Maps", and "Density Maps and Density Lists" for more information. 
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