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2.5.7.1 Supported Objects
Surface mapping is currently defined for the following objects:
-
bicubic_patch : UV coordinates are based on the patch's parametric coordinates. They stretch
with the control points. The default range is (0..1) and can be changed.
-
mesh, mesh2 : UV coordinates are defined for each vertex and interpolated between.
-
lathe, sor : modified spherical mapping... the u coordinate (0..1) wraps around the y axis,
while the v coordinate is linked to the object's control points (also ranging 0..1).
Surface of Revolution also
has special disc mapping on the end caps if the object is not 'open'.
-
sphere : boring spherical mapping.
-
box : the image is wrapped around the box, as shown below.
-
parametric : In this case the map is not taken from a "fixed" set of coordinates but
the map is taken from the area defined by the boundaries of the uv-space, in which the parametric surface has to be
calculated.
-
torus : The map is taken from the area <0,0><1,1> where the u-coordinate is wrapped
around the major radius and the the v-coordinate is wrapped around the minor radius.
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