Earlier versions of POV-Ray had a patterned texture called a tiles texture. It used the tiles
and tile2 keywords to create a checkered pattern of textures.
TILES_TEXTURE:
texture
{
tiles TEXTURE tile2 TEXTURE
[TRANSFORMATIONS...]
}
Although it is still supported for backwards compatibility you should use a checker block texture
pattern described in section "Texture Maps" rather than tiles textures.
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