POV-Ray : Documentation : 1.2.2.3 Cylinder Object
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1.2.2.2 Cone Object   1.2.2.4 Plane Object

1.2.2.3 Cylinder Object

We may also define a cylinder like this:

  cylinder {
    <0, 1, 0>,     // Center of one end
    <1, 2, 3>,     // Center of other end
    0.5            // Radius
    open           // Remove end caps
    texture { T_Stone25 scale 4 }
  }
1.2.2.2 Cone Object   1.2.2.4 Plane Object


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